Pocklington Bridge Club

Rules, Etiquette and Tips

Follow the links below for a more detailed explanation of each of these rules and guidelines

Updated! Before making a jump bid, you must play your Stop card and leave it on the table for 10 seconds before making your bid. Stop >>

Consider using a discard system to make your defence more accurate. Discard systems >>

Always check you have the right players and the right boards before you look at your cards. Arriving at the table >>

Always count your cards, face down, before you look at them at the start of a hand. Count your cards >>

Touching your cards or bidding cards before you have decided what to play could mean that you have to bid or play something you didn't want to. Bid and play decisively >>

If your partner gives away any unauthorised information about his hand, you must not use it! Unauthorised information >>

Long hesitations during the bidding and play will be distracting for your opponents, your partner, and you! Always try to bid and play at a steady pace. Hesitation >>

The player is leading to the first trick should play his card face-down, and ask his partner if he has any questions before turning it over. Start of the hand >>

Dummy may prevent declarer from making a mistake if he is quick, but once the mistake has been made, he must not try to correct it. Dummy's rights >>

Bid and play at a regular pace - if you bid or play very quickly after the previous player, or if you take too long, it may be offputting for other players and could give them information about what is in your hand. Pace >>

Once you have turned your card over, you may not ask any other player to show you what card they played. At the end of a trick >>

When a hand has been played, North should fill in the traveller. He should then show it to East, who should check that the hand has been scored correctly. Travellers >>

When you make an insufficient bid - that is, one below the minimum level for the suit you have bid - the usual course is to correct it to the appropriate level. Insufficient bids >>

When you make a bid - including Pass, X (double) and XX (redouble) - this should be laid on the table in front of you so that it and all previous bids are visible. Leave it there until the first card has been led. Bidding >>

When your partner makes a 'conventional' bid, you must play your Alert card immediately, so that both opponents see it. Convention >>

A list of bids that must be alerted. Alert >>

Keep the noise to a minimum! Noise >>

When it is your turn to bid, you may ask either of your opponents to explain a bid that their partner has made. Bidding questions >>